Tales of the Grotesque and Dungeonesque has always been a favorite blog of mine, although it’s undergone some restructuring in the last decade. The contest this was an entry to is nowhere to be found, and the setting it was written for, The World Between, has been scrubbed. But Jack is still hard at work, putting out more polished settings, publishing a Ravenloft fanzine, running wild games, and reviewing bad” books.

As I mentioned, the original contest is gone now, but it was similar to Erik Jensen’s Wampus Country Summer Contest: outline a piece of in-world serialized fiction and attach some loose gameable content.

Recovered: The Grinning Devil and Why He Grinned That Night

My entry to Jack of Tales of the Grotesque and Dungeonesques contest.

I. The Vignette

Lucinda ran breathlessly from the man in the red mask as he uncannily crept sideways along the alley walls, leaping from building to building. She stumbled on a wet cobblestone, turned and saw him, his mouth twisted into an inhuman grin. But as he leapt closer, he landed on the wall of a cathedral and froze in place, as a stone. While Lucinda survived, she never quite recovered, and when questioned about anything in her past she broke down, screaming only about the man’s hideous grin, which still leers today from his roost with the gargoyles.

A greyscale photograph of a demon mask from a book of Japanese Nō plays. It has two straight black horns on its bald head, exaggerated facial features, and a wide smile that stretches the sides of its face.Visual approximation. (Public domain image via Wikimedia Commons.)

II. The Content

The chapter is actually a coded message between two cells of the Thrice-Forsaken Lodge of St. Coraline. It communicates the location of a relic sacred to Kumo-Thlis, and also its guardian—a basilisk.

The Thrice-Forsaken Lodge of St. Coraline

A loose-knit network of converts to the faith of the Lady of the White Way, they return to their old faiths in order to subvert them. More fanatical than those who merely expect to be rewarded, they believe that there can be no reward for their life of idolatry and so care not for their own souls.

The Tongue of Kumo-Thlis

This noxious dagger always appears slick, though it is dry to the touch. Those struck by it suffer a much more insidious poison than any mortal tincture, for they will forever after hear the whispers of Kumo-Thlis himself (or at least so they believe). The whispers cannot impart any information the sufferer does not know, but may direct him or her towards unconsidered courses of action, often of questionable advisability. A Remove Curse spell can lift this grim affliction or a successful save vs. poison can prevent it. Untreated, a sufferer will eventually either go mad or fall to worship of the snake god.

The Tongue is currently in a cave outside a small farming village. It is guarded by four cultists, three converts” (formerly of the Lodge, but all now afflicted), and a basilisk. Additionally, on any day there are 1d4-1 locals paying their respects. The leader of the cult is a daughter of the grave named Mixolydia. Her regenerative abilities, serpentine form, and immunity to the basilisk’s gaze make her a natural snake-priestess of great influence.

III. Notes

  • What came before this vignette in the chapter? I’m not exactly sure, but I think it was something out of From the Ballroom to Hell.
  • The Thrice-Forsaken were inspired by The Sect of the Thirty.
  • The Lady of the White Way, St. Coraline, Kumo-Thlis, and daughters of the grave are all drawn from The World Between, the implicit setting of Tales of the Grotesque and Dungeonesque. It’s pretty awesome.

This post was first shared on December 27, 2012.



Date
May 12, 2023



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