Recovered: PALACE RUN 0.2

I wrote this game that I’m very pleased with. I’m hoping to enter it in the 200 word RPG competition when submissions are open. Until then, I’ll be playtesting it and tweaking it on Discord, and you should hit me up for a link to the server if you’re interested. (2024: This is not currently still true.)

A watercolor view of part of the Grand Corridor at Windsor Castle; a figure, perhaps representing the Queen, approaches. Signed and dated at bottom left: Joseph Nash 1846. The ceiling is coffered gold, the right wall is covered in paintings and sculptures, the left wall is open full-length windows with red drapes that match the red carpet and red-upholstered chairs.The south section of the Grand Corridor, Windsor Castle; Joseph Nash via Royal Collection Trust.

Rules

The current version, at time of writing.

One player is REFEREE. Others, CHARACTERS.
"d6" means "six-sided die". "d20", 20-sided.

CHARACTERS
===
Choose name, POSSESSION. STAT=18.
CHECK or SAVE: roll d20<=STAT.
(CHECKS do; SAVES avoid.)
Attacks auto-hit, d6 damage to STAT.
After 2+ damage, SAVE. Failure --> STAT=1.
STAT<=0 --> death.
REST --> STAT=18.

POSSESSIONS
- Sword (+1 damage)
- Hand-mirror
- Marbles (100)
- Chalk
- Glue
- Flute
- Rope
- Wine
- Bucket
- Hammer

ROOMS
===
d6  ROOM    CONTENTS
1.  Courtyard   Plants
2.  Gallery Sculptures
3.  Ballroom    Pillows
4.  Bedroom Baskets
5.  Kitchen Banquet
6.  Library Fountain

d6  EXITS   FEATURE
1.  N-E ENCOUNTER
2.  N-S GLINT
3.  N-W TREASURE
4.  S-E TWIST
5.  S-W Way UP
6.  E-W Way DOWN

ENCOUNTERS
===
2-in-6 whenever CHARACTERS dawdle, REST, or clamor.
Flight auto-succeeds, CHECK or become lost.
d6  Mood    Encounter
1.  Sleepy  Guards
2.  Happy   Nobles
3.  Sad Animals
4.  Afraid  Servants
5.  Hungry  Intruders
6.  Angry   Supernatural

GLINTS
===
Encounter clues.

TREASURE (d6)
===
1. Jewels
2. Wine
3. Porcelain
4. Tapestry
5. Letters
6. Gold

TWIST (d6)
===
1. 1 damage crossing (example: thorns).
2. Secret Door: CHECK locates.
3. Oubliette: SAVE or fall (d6 damage).
4. Non-Euclidean: exits to far rooms.
5. Unique room-type (example: laboratory).
6. Palace exit.

(194 words!)

A medieval tapestry in a darkened ornate room. The only light comes from four candelabras in front of it, catching the gilt surfaces of all the framing of the room and furniture.Fontainebleau, France by Henrik Berger Jørgensen, CC BY-NC-ND, via Flickr.

Inspirations

Bookshelves dominate the center of this white arched room, with small marble statues, a desk, and some chairs filling the rest of the space. Illumination comes from tall windows on the right-hand wall.Interiors of the Winter Palace. The Third Reserved Apartment. The Study Room; Ivan Volsky via The State Hermitage Museum.

Sparks

Tables are rough to fit in the game because each number also counts as a word. A d6 table is a minimum of 14 words. So I put this together, but can’t even begin to fit it in. I worry that some of the words are too similar anyway though.

d20 Spark 1 Spark 2
1 ancient banquet
2 black-market ceremony
3 crystal chandelier
4 dancing chivalry
5 decadent diplomacy
6 exotic education
7 foreign espionage
8 gambling façade
9 gilt gift
10 hidden history
11 honorable hunting
12 illegitimate inheritance
13 ivory intrigue
14 legal marriage
15 luxury money
16 mahogany music
17 marble piety
18 painted taxes
19 social tradition
20 usurping war

The ceiling of a palace, flat with many small beams, held aloft by columns and arches. The sun filters in through a large square opening, through which can also be seen the arches of a second story.Palacio de Sástago by kinojam, CC BY-NC-ND 2.0, via Flickr.

Notes

It works well so far. I’m running a game on discord that’s a mostly-straight whimsical fantasy palace. One of my players is putting together another game that’s flavored after Darkest Dungeons. We haven’t yet used the combat rules in anger, and running a game on Discord takes getting used to, but I’m optimistic.

An etching of a tall spare room with long stained-glass windows and a full-height doorway. Around the base of the walls hang tapestries. The floor is empty but for a single bench.The Great Tapestry Hall, Hampton Court Palace; Leon R. Pescheret via Smithsonian American Art Museum.

In a richly-tiled room corner, a wooden door is painted to look like the surrounding tile work, although age has darkened it to be more obvious.La Casa de Pilatos.

A partial statue of Athena stands in a courtyard. In collaged images, her shield, mace, and helm are shown, distributed throughout the rest of the palace.La Casa de Pilatos.

Most of the illustration is black. A figure in white reaches out across the floor to a duck sitting below a pair of stained-glass windows. A chandelier hangs above him.Illustration from East of the Sun and West of the Moon, Kay Nielsen via Wikimedia Commons.

This post was first shared on August 21, 2019.



Date
May 17, 2024



Comment