Between scheduling this post and today, I compiled and released Palace Run Remastered for the Disc 3 TTRPG Jam. Take a free copy and check it out! There’s even a few tweaks that aren’t covered here. Also check out the jam, which goes for another two weeks or so!
Recovered: Other Palaces
I entered the 200 word RPG challenge! I nitpick and revise constantly, so you can see the final version here, and past versions here. I wanted a widget to see my revisions side-by-side, so there’s also this:
PALACE RUN Swapper
Notes
- In the swapper, I did not mark the changes when lists were re-ordered. Between versions 0.4 and 0.5, I made all the lists alphabetical, because I worry about limiting my imagination by consistently “matching” e.g. “kitchen” and “food”. I also think it’s more presentable. (In longer lists I do this to catch duplicates.)
- Due to my personal refereeing style, CHECKs are very rare in practice, so I had a hard time deciding a good value for STAT. The expected damage of an attack that causes a CHECK is 4, occurring on 5 in 6 attacks. Therefore, if STAT=18, there is a 1 in 4 chance of failing a CHECK as a result of the first attack. At STAT=16 this is 1 in 3, and at STAT=12 this is 1 in 2.
The Future
I’ve been working on the set-up of a specific palace, “The Palace Semi-Infinite”. I had some wonderful playtesters who were willing to just mess-up a a palace, but I think something with more direction might have better staying power. I’m keeping the palace generation parts, but I may end up scrapping the game system for Into the Odd or something.
That said, the system is a svelte 61 words in the official word-counter, so it may make a reasonable base for future entries. I’m eager to see what other people have cooked up when I have a chance to sift through them.
This post was first shared on October 27, 2019.