As before, I’m approximating some modern slush posting.
Recovered: 2013 Slush
Hobo Treasures
Gus at Dungeon of Signs has made a table of hobo treasures. A while ago, I was part of an effort to clean up the shores of the Merrimack river, and here is a list of less exciting treasures inspired by that expedition (roll 1d20).
- Flat piece of slate. Cannot be erased by standard means.
- Evacuated turtle shell—some hobo’s dinner.
- Explicit letter in a bottle. The contents are nonsensical and offensive, and any further found will all be exactly the same.
- Strange seed pods. Hundreds.
- Melted children’s toy. Ours was a headless plastic dinosaur.
- Monkey wrench, rusted solid.
- Small cache of lighters. Roll 2d12: the higher is the number of lighters, the lower is the number that still have a bit left.
- Large stack of moldy pornographic magazines.
- Newspapers. Roll 2d20: the higher is the age in years of the oldest paper found.
- Blankets, cardboard boxes.
- Beer cans and wine bottles. There is never any left.
- Tiny circular filters, ~0.5” diameter. Hundreds washed up on shore.
- Planks or other lumber.
- The remains of a fire (daytime). A hobo campfire with 1d4 hobos (nighttime).
- Metal cable strung between two trees, 1d6*10′ in length.
- A refrigerator (if this doesn’t work for the setting, substitute an icebox).
- A little red wagon.
- An old streetcar rail (if this doesn’t work for the setting, substitute a low stone wall).
- Miscellaneous drug paraphernalia (spoons, needles, etc.).
- Skewered rodent skeletons.
Celts
The Great Khan is having another contest in March (skipping this month), and the theme will be the Celts. Everything I know about the Celts I learned from Horrible Histories: The Cut-Throat Celts so I’m looking forward to this. The contest itself has not actually started yet, but here are some thoughts I’ve had:
- There is already an implicit Celtic influence in most versions of D&D: the druid and bard classes are historically found in Celtic cultures.
- The Celts made brain-balls by mixing the brains of their fallen enemies with lime. These were carried around as trophies but it was believed that they could still take vengeance on their owner.
- Celts were big into curses.
- Celtic saints were not necessarily nice people, which is convenient for the D&D cleric archetype. They also tended to do things after their death.
Misc.
- An impromptu mechanic I was proud of: you have a keyring. Each round, you try a key. Roll 1d12: on a 1, it fits. Next round, on a 1-2 it fits. The round after on a 1-3, and so on.
- A pop-o-matic should be a very fair way of rolling dice. If it isn’t though, it might be modeled best as a Markov process.
- I’ve been playing Bang! with some people. Our group tends to be small though, so that any weapon will do just as good as another. To fix this, I propose that people can only fire in one direction, like an M. C. Escher staircase.
- Mr. Sivaranjan comments that it’s about a 50% probability to roll under a random ability score. I had thought it would be exactly 50% to roll under an ability score (inclusive), but AnyDice says 52.5%. I’ll have to figure that one out when I’ve got more time. Unsurprisingly, the distribution of wild talents follows an inverse normal curve, shown below.