Game Podcasts

I listen to a lot of podcasts, on-and-off. These are the game-related ones currently in my catcher, alphabetically.

A teacher with a short bob of hair points to a chalkboard in the front of a classroom, while five or so students sit on benches around her. A pole partially obstructs the view. On the board, words are written with no apparent purpose: “TRAINING,” “Roleplay,” “Fisher Folks,” “Dynamite [indecipherable],” “Using of Cyanide,” “Pollution,” and “Props, Posters, Costumes.”ROLE PLAY CLASS by Krisna kristiandi hartono, CC-BY-SA 4.0, via Wikimedia Commons. Look, podcasts are hard to illustrate, so expect these images to only get weirder.

Bastionland Podcast

  • Weekly, about an hour.
  • In the current season, Chris McDowall interviews guest designers about the three games that most influenced their practice.
  • Link

Beacon of Creation

  • Weekly, about 50 minutes.
  • Broad examinations of design for Magic: the Gathering, both canon and custom. Many hosts, recurring games, episode formats, and community events.
  • If you’ve ever wanted to dip a toe into the custom design scene, this community is one of the most manageable and welcoming. (If you’re not into MtG, this probably won’t do much for you.)
  • Link

Between Two Cairns

  • Weekly, about an hour.
  • Yochai and Brad review RPG adventures every week, occasionally with a guest.
  • Really good. Despite the chaotic nature of the hosts’ conversations, it’s clear that a lot of care goes into production: being sure to hit the same structural points each time (eventually), marking potential spoilers as deep dive,” and really considering the use of modules in play.
  • Link

Blogs on Tape

  • Aperiodic bursts, about 10 minutes.
  • Nick LS Whelan reads good blog posts aloud. Both as a way of highlighting and preserving worthwhile ideas from blogs, and of making them more accessible.
  • Link

Design Doc

  • Monthly, about 50 minutes.
  • Hannah and Evan have wide-ranging discussions, nominally about game design but effectively about the nature of creative work.
  • I was unsure of this one, but every time I start an episode it hooks me. So you know, give it a shot if you’re unsure.
  • Link

Dice Exploder

  • Weekly, about 40 min.
  • Sam Dunnewold interviews a guest reach week about a favorite single game mechanic. They go into detail about why it works the way it does, and what makes it appealing.
  • Tight editing (I assume) keeps each episode punchy and engaging, and the community around it is really good.
  • I joined their game jam! It was a good time.
  • Link

Dungeon Regular

  • Weekly, about 5 minutes.
  • Nova a.k.a. Idle Cartulary reviews all the modules in Dungeon magazine, chronologically, one-at-a-time.
  • I’m a real sucker for any bite-sized media, and this is no exception. Nova’s modern eye finds lots to love and lots to hate about the prevailing design trends of the time, and she classifies quickly.
  • Link

Into the Megadungeon

  • Fortnightly, about half an hour.
  • Ben Laurence interviews veteran GMs about the allure and practice of running megadungeon-centric campaigns.
  • I eagerly await the next season.
  • Link

Lyrical Ludology

  • Frequent but not daily, about 10 minutes.
  • Logan Timmins interviews the designers of Lyric Games” about what that even means and how they approach it. Each interview is broken up across several episodes.
  • Link

Magic: The Gathering Drive to Work Podcast

  • Frequent but not daily, about half an hour.
  • Mark Rosewater talks about the design of Magic: the Gathering, the history of the game, the design of other games, lessons learned, general design principles, stories about people, and occasionally interviews. Usually, as the gimmick goes, while commuting.
  • Even if you play MtG, not every episode will be for you. But Rosewater is a really good designer who’s been at the top of the industry for a really long time, and his insights are really interesting. So even if you don’t play MtG, you’re bound to find something interesting.
  • Link

Monster Man

  • Twice weekly, about 10 or 20 minutes.
  • James Holloway reviews monsters from old editions of D&D and elsewhere, and considers their practical applications in tabletop games. Currently working through the monsters of Athas.
  • Without fail, every episode gets my brain whirring and makes me want to play a game.
  • Link

Patron Deities

  • Fortnightly (?), about 20 minutes. Costs money.
  • James Holloway does the same thing for deities that he does for monsters.
  • Look, this sounds like a bad idea, but maintaining a narrow focus on gaming, a scholarly distance, and plenty of cultural awareness, he makes it work.
  • Link (Patreon exclusive)

Pretending to be People

  • Weekly, about an hour.
  • Street-level Delta Green campaign. Horror, absolutely wild, good music picks.
  • This is the only long-running Actual Play podcast that I haven’t bounced off of (even if I’m way behind). I lack the insight to say why.
  • Link

RTFM

  • Weekly, about an hour.
  • Maxwell Lander and Aaron King read and critically discuss RPG books. These tend to be current or recent indie darlings, but the selection isn’t otherwise limited by type.
  • Link

System Mastery

  • Fortnightly, about an hour-twenty.
  • Jef and John read and critically discuss RPG books. These tend to be older or forgotten systems, so there’s a lot of dreck with occasional gems.
  • Jef and John also host a Star Wars podcast, a movie podcast, a relationship advice podcast, probably some other podcasts, and bonus content for lots of these. And they’ve been doing it for a decade. So it’s really interesting to hear them rapidly break down a new” system in terms of all this shared experience and heuristic knowledge of play.
  • In the bonus content of System Mastery, they usually create characters in it, or attempt to otherwise engage with it in a manner more direct than reading but short of actual play.
  • Link


Date
June 11, 2024



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